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Is NFS 2015 Available for PC?

Need for Speed (2015 video game)
Need for Speed
Engine Frostbite 3
Platform(s) Microsoft Windows PlayStation 4 Xbox One
Release PlayStation 4, Xbox One NA: 3 November 2015 EU: 5 November 2015 Microsoft Windows WW : 15 March 2016
Genre(s) Racing

What is the 2015 Need for Speed called?

Games
Title Year Developer
Need for Speed: No Limits 2015 Firemonkeys Studios
Need for Speed Ghost Games
Need for Speed Payback 2017 Ghost Games
Need for Speed Heat 2019 Ghost Games

Does Need for Speed 2015 have a story mode?

Q) Is there a storyline? A) Yes, there are five individual and overlapping threads that revolve around the icons and the Five Ways to Play; Speed, Style, Build, Crew and Outlaw.

What city is Need for Speed 2015?

Need for Speed (2015) takes place from dusk to dawn in the fictional west coast USA city of Ventura Bay, which encompasses a downtown, a harbour, and various canyons, and is set within the state of California.

Is NFS 2015 offline?

You can pause! One of the issues players had with Ghost Games’ 2015 Need for Speed reboot was that it was an always-online game.

How many GB is NFS?

Storage: 30 GB available space.

Which NFS has best graphics?

The upcoming Need for Speed Payback (2017) is definitely the best NFS game in terms of graphics. It will release on 10th November 2017.

What is the best version of Need for Speed?

1 Need For Speed: Underground 2

The career mode is the high-point of Need For Speed Underground 2, but the online and local multiplayer weren’t bad either. The game has the most customization of any Need For Speed game, and it’s why it’s considered the best Need For Speed game of all time.

How long is NFS 2015 story?

When focusing on the main objectives, Need for Speed is about 15½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 29½ Hours to obtain 100% completion.

What order should I play NFS games in?

Need For Speed Games In Order
  • The Need For Speed (1994)
  • Need For Speed 2 (1997)
  • Need For Speed 3: Hot Pursuit (1998)
  • Need For Speed: Porsche Unreleased (2000)
  • Need For Speed: Underground (2003)
  • Need For Speed: Underground 2 (2004)
  • Need For Speed: Most Wanted (2005)
  • Need For Speed: Carbon (2006)

Which Need for Speed is free?

Need For Speed: Most Wanted marked a new era for the series. It was the first to feature a heavy, always-online component, and it was the last developed by legendary racing studio Criterion Games.

Can I play NFS world offline?

A Need for Speed World offline mod has been released to the world, allowing players of this canceled multiplayer game to hop back into the action without having to worry about the minor inconvenience of the game’s servers having been shut down.

How many cars are there in NFS 2015?

EA has revealed a total of 51 cars will be available to race in its upcoming Need for Speed.

How long is NFS campaign?

For players interested in the racing aspect of Need for Speed: Heat but not the extra side missions, you can expect your playtime to span around 9 hours. Players who want to complete the main story and any extra missions available can expect to put about 14 hours of gameplay into the title.

Can my PC run NFS?

NEED FOR SPEED HEAT – PC SYSTEM REQUIREMENTS

You’ll need Windows 10, a graphics card like a Radeon HD 7970, GeForce GTX 760, or equivalent, 8GB of RAM, and a Core i5-3570 or equivalent processor to meet the minimum requirements.

What games are available for PC?

Personal computer/Video games

Can I run NFS Most Wanted 2012 without graphics card?

Well you cannot run NFS Most Wanted (2012) on a Pentium processor with 2 GB of Ram. You will at least need a Core 2 Duo Processor for running the game and recommended 4 GB Ram for smooth gameplay and a good graphics card.

Can my PC run NFS Undercover?

Can I Run Need for Speed Undercover? An Intel Pentium 4 4.00GHz CPU is required at a minimum to run Need for Speed Undercover. You will need at least 0 MB of free disk space to install Need for Speed Undercover. The cheapest graphics card you can play it on is an AMD Radeon 9500.

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Need for Speed (2015 video game)

2015 racing video game

2015 video game

Need for Speed is an online open world racing video game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and released on Origin for Microsoft Windows on March 15, 2016. It is the twenty-second installment in the Need for Speed series, and is a reboot of the franchise.

Critics praised the game’s visuals and customization but criticized it for being always-online with the inability to pause, which would also lead to performance issues on all platforms. Despite the reviews, Need for Speed was a commercial success. The game was followed by Need for Speed Payback in 2017.

Gameplay [ edit ]

The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA’s press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the ‘action camera’ which was later revealed to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.[3][4][5]

Need for Speed has a redesigned ‘Wrap Editor’, and body modifications return to the series after nearly five years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang. A new ‘Handling Slider’ was exhibited in the E3 gameplay video, which combines the best elements of the earlier Black Box titles’ grippy tires, as well as the drift style of the newer Criterion titles.

Plot [ edit ]

The story revolves around the player and a small ragtag group of racers waiting to be noticed by any of the game’s five icons, all of them being real-world motorsport and street racing figures. Spike (Adam Long) wants to meet Magnus Walker, Amy (Faye Marsay) has a desire to greet Akira Nakai, Robyn (Christina Wolfe) wants to come to Risky Devil, Manu (Howard Charles) wants to impress Ken Block, and Travis (Leo Gregory) is inspired by Shinichi Morohoshi. As the game progresses, the player earns money and reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, a cutscene appears in which Spike becomes jealous and angry, saying that the player got the chance before Spike did. After this, Spike gets over it because of Travis saying to him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against Travis, Spike, Amy, Robyn, Manu, and the icons. After the race, the final cutscene includes all of them taking a group photo together, with the player wearing a mask to hide his true identity.

Development [ edit ]

Following the 2010 release of Need for Speed: Hot Pursuit, EA’s own developer Criterion Games, developers of the award-winning racing video game series Burnout, was given stewardship of the Need for Speed franchise with 2012’s Need for Speed: Most Wanted. In a 2012 interview, Most Wanted executive producer Matt Webster told that while all future Need for Speed games may not be developed by Criterion, the studio would have creative oversight of the franchise moving forward.

After just one year later, during a Gamescom interview with Need for Speed Rivals executive producer Marcus Nilsson told that the newly created Ghost Games studio was now in charge of the franchise; about 80 percent of Criterion was working on Rivals with the remaining group working on a mysterious “new project.” A month later, vice president and creative director of Criterion Games, Alex Ward announced that 60 to 65 people moved from Criterion over to Ghost Games UK, seemingly permanently, to work on Rivals and the franchise, leaving about 20 at Criterion.[6]

In April 2013, Electronic Gaming Monthly published a report that a reboot of 2004’s Need for Speed: Underground 2 could be the next NFS game;[7] that report was contradicted hours later by Criterion’s Alex Ward.[8][9] Initially it was suspected that Criterion would not be developing racing games in the short-term, but Ward clarified that he was speaking personally instead of speaking for the studio.[10] In a 2013 interview with VideoGamer, Ghost’s Marcus Nilsson stated that they were working to restore the credibility of the franchise.[11] He also suggested a sequel to 2004’s Underground 2 if the conditions were right.[12] Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might return to a style of progression in the future similar to the Underground – Most Wanted – Carbon series.[13]

In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new Need for Speed game that year, making it the first year since 2001 that a Need for Speed game was not released.[14]

On 21 May 2015, EA announced their next Need for Speed game, with a teaser trailer,[15] following marketing material tease days before.[16] EA later clarified that the new Need for Speed game is not really a spiritual Underground 3 game, but it would still “share a lot of the stuff that made that game great”.[17]

On 29 May 2015, EA confirmed that Need for Speed would require an online connection to play, but reassured that “the benefits are nice” for requiring such restriction. Previous Need for Speed games have featured connected online worlds for players to race and inhabit together, although they have not required a player to stay connected to play the game.[18] This was met with criticism from critics, who pointed to 2013’s SimCity, which was unplayable at launch as a result of requiring an online connection to play. The reason for an always-online internet connection was because of Autolog’s new in-game snapshot feature explained by Marcus Nilsson which rewards the players and their snapshots with Rep Points, Experience Points and in-game money if other players liked them enough.[19]

On 14 September 2015, Electronic Arts announced that Need for Speed for Windows had been delayed to Spring 2016 in order to allow Ghost Games to give the version an unlocked frame rate and increase the visual quality.[20] The Windows release date has later been updated to a more precise 15 March in the US and 17 March everywhere else, and March 10 as a demo in the Origin access program. Along with that announcement, several other announcements were made, among which include Windows-exclusive support for 4K resolution, various gamepad and steering wheel controllers, and the previously-announced unlocked frame rate, as well as a manual transmission option for both the PC and console versions.[21]

The game is offered in two editions: the Standard Edition and the Deluxe Edition. The Deluxe Edition includes several extra features and content, such as a lifetime discount on all purchases made with in-game currency, a special VIP Icon, exclusive car wraps, more upgrades, and a pre-modified BMW M3 (E46) modeled after the M3 GTR from 2005’s Need for Speed: Most Wanted as both the leading car on the game’s cover and the player’s tricked-out starter car that is in the garage next to the Honda Civic, the Subaru BRZ, or the Ford Mustang Foxbody in the “purchase your first car” menu.

The game has neither microtransactions of any sort nor paid DLC. All additional content is available for free through mandatory updates, leading the game to be called the “Living Game” by developers.[22]

On 13 November 2015, the first game update was teased.[23] Dubbed the Icons Update, the update was released on 25 November 2015, and saw a maximum rep level increase to 60. The update also includes two new unlockable bonus cars, improvements on wrap editor, new daily challenges, community events and a few new preset wraps.[24]

On 9 December 2015, Ghost Games released the Legends Update, which added (among other changes) songs from previous Need for Speed games, a maximum rep level increase to 70, new collectables and wraps, and the ability to mute phone calls. The update also introduced a new event series featuring Eddie and Melissa from Need for Speed: Underground. Upon completion of this event series, the player will unlock Eddie’s 1999 Nissan Skyline GT-R V-Spec.[25]

On 3 February 2016, Ghost Games released the Showcase Update, which added fully customizable license plates and the ability to share car wraps to friends or the community, in addition to repair shops and improvements on photo-taking features.[26] On 3 March 2016, an update dubbed the Hot Rods Update was released, which added drag races, two hot rod cars, a manual transmission option, and an increase in the number of garage car slots from five to ten.[27] On 24 March 2016, the 2017 facelift of the Nissan GT-R Premium (R35) was added to the game.[28]

On 27 April 2016, the sixth and final update, the SpeedLists Update, was released, which introduced multiplayer tournament series, where players can compete against each other to earn SpeedPoints to raise their multiplayer rank. The update also introduced the new ability to replay story missions with increased difficulty through Prestige (unlocked by completing all story missions).[29]

Reception [ edit ]

Critical reception [ edit ]

Need for Speed received “mixed or average” reviews, according to review aggregator Metacritic.[30][31][32]

Luke Reilly of IGN gave the game a score of 6.3 out of 10, praising the game’s great visuals and sound and the drifting feeling, but criticizing the game’s story, the game being too brief, the multiplayer, AI, daft time-of-night effects, having no drag racing, and no ability to pause the game.[41] Alexander Kalogianni of Digital Trends awarded Need for Speed a score of 6.0 out of 10, praising the game for its gorgeously stylized game world, multitude of tweakable car characteristics, engaging visual, customization options, and cool soundtrack, but criticized it for repetitive mission types and the AI being aloof.[43]

Scott Butterworth of GameSpot gave the game an 8 out of 10. Butterworth praised Need for Speed for the visually stunning city, deep rewarding progression, genuinely customizable handling, and nail-biting sense of speed, but at the same time criticized the rubber-banding AI, draconian drift scoring system, and always-online, rendering the game unable to be paused.[37] Sam Loveridge of TrustedReviews gave Need for Speed 4½ out of five stars giving praise to the stunning night racing and weather effects, but panned the inability to play offline, the inability to pause gameplay, and the “insufferable” live action cutscenes and constant calls.[44]

Sales [ edit ]

The Need for Speed reboot had 67% of copies sold on PS4, with 33% on Xbox One.[45] Need for Speed was the seventh best selling game in the United States in November 2015 according to the NPD Group.[46] The game debuted at #6 on the Japanese Sales Charts, selling 19,000 copies.[47] In the UK, it reached number 2 in the sales chart, behind Call of Duty: Black Ops III.[48]

On January 28, 2016, Need for Speed saw twice as many monthly active players in Q3 compared to Need for Speed Rivals.[49]

Notes [ edit ]

^ The five men on the top of the box are the game’s “icons”; they are (from left to right on the cover) Shinichi Morohoshi, Ken Block , Akira Nakai, Magnus Walker , and (representing Risky Devil) Richard “Fish” Fisher.

Need for Speed

Racing video game franchise published by Electronic Arts

Video game series

Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout.[1] The series generally centers around illicit street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series is one of EA’s oldest franchises not under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed: Hot Pursuit Remastered, was released on November 6, 2020. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, was actively developed by Firemonkeys Studios, the developers of Real Racing 3.

The series has been overseen and had games developed by multiple notable teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well-received and is one of the most successful video game franchises of all time, selling over 150 million copies of games.[2] Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys.[3]

History [ edit ]

The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts’ purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992.[4]

EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2.[5]

Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.[6]

At E3 2012, Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles. Ward wouldn’t confirm that all Need for Speed games in the future would be developed entirely by Criterion, but he did say the studio would have “strong involvement” in them and would have control over which NFS titles would be released in the future.[1][7]

In August 2013, following the downsizing of Criterion Games, Swedish developer Ghost Games would become the main studio for the franchise and oversee future development.[8][9] At the time, 80% of Ghost Games’ work force consisted of former Criterion Games employees.[8][9] Ghost Games would develop 2013’s Need for Speed Rivals, the 2015 Need for Speed reboot, 2017’s Need for Speed Payback, and 2019’s Need for Speed Heat.

In February 2020, Criterion regained oversight of the franchise.[10]

On May 31, 2021, EA announced that Need for Speed: Carbon, Undercover, Shift, Shift 2: Unleashed and The Run would no longer be available for purchase in any online stores, and their online servers will be shuttered on August 31, 2021.[11][12]

Gameplay [ edit ]

Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.

Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games, the software simulates real-car behavior (physics), while in others there are more forgiving physics.

With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.

Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars.

Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop.[13] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Need for Speed: Underground and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player’s vehicle.[14] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.[14] In the recent game Need for Speed: Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whilst passing through a limited number of checkpoints.[15]

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player’s car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.[16]

Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, tuners, and special vehicles.[17] Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon.[17]

Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa.[18] Beginning with Underground, the series has taken place in fictional metropolitan cities.[19] The first game featured traffic on “head to head” mode, while later games traffic can be toggled on and off, and starting with Underground, traffic is a fixed obstacle.[19] Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Olympic, Bayview, Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley and Palm City.

Games [ edit ]

Primary installments [ edit ]

The Need for Speed (1994) [ edit ]

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS, with subsequent releases for the PC running only on Windows (excluding Need for Speed: Carbon which was also released on Mac OS X).

The first installment of The Need for Speed was the only serious attempt by the series to provide a realistic simulation of car handling elements through the direct collaboration of Staff members from Road & Track. Electronic Arts left the handling dynamics tuning with the automotive magazine’s seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles’ gear control levers and other functions. The game contained vehicle data with spoken commentary, several “magazine-style” images of each car, and short video clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series.

Another version called The Need for Speed: Special Edition, was released only for the PC in 1996. It featured support for DirectX 2 and TCP/IP networking, two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene reset after an accident, a portents of the arcade-style gaming that would dominate the series ever after.

Need for Speed II (1997) [ edit ]

Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Australia. A new racing mode was also introduced, dubbed “Knockout”, where the last racers to finish laps will be eliminated. In addition, track design was more open-ended; players could now “drive” off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide. The PlayStation port of NFS II also took advantage of the NeGcon controller, and the Dual Analog and DualShock controllers as well.

Need for Speed III: Hot Pursuit (1998) [ edit ]

Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct 3D hardware.

Need for Speed: High Stakes (1999) [ edit ]

High Stakes, developed by EA Canada and EA Seattle, was released in 1999. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game’s Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

Need for Speed: Porsche Unleashed (2000) [ edit ]

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European and Australian title), or simply Porsche (in Germany) is different from the previous versions because it featured only Porsches.

The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split-screen mode.

Need for Speed: Hot Pursuit 2 (2002) [ edit ]

Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS for the sixth generation consoles. Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to “tap” a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an “in the driving seat” (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy’s internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.

Need for Speed: Underground (2003) [ edit ]

Need for Speed: Underground was developed by EA Black Box and released in 2003. This was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series.

Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts. Underground introduced two new play modes (Drag and Drift) and more tuning options than in the earlier High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos. Underground features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as performance upgrades such as engines and nitrous. City street racing is the primary focus of the game. There are no police in Underground and Underground 2, which drew criticism as police had been an important part of previous titles.

Need for Speed: Underground 2 (2004) [ edit ]

Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A demo of the game was placed as a bonus in copies of the EA/Criterion collaboration Burnout 3: Takedown.

In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races. Also included was an “outrun” mode where a player can challenge random opponents on the road (similar to Tokyo Xtreme Racer). Underground 2 also introduced several SUVs, used to race against other SUVs. The most significant change vs. the original Underground was the introduction of its Open World (free roam) environments,[118] setting the tone for numerous NFS games to come. This was also the publisher’s most marketed feature at launch. In addition, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the campaign.[119]

The customization features were significantly expanded on modifications that did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive product placement for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods.

Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in 2005.

Need for Speed: Most Wanted (2005) [ edit ]

Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the first games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Most Wanted 5-1-0.

Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2, but with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.

A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD. Both versions were available for the PlayStation 2, Xbox, and Windows-based PCs, while only the standard edition was available for GameCube, Nintendo DS, and Xbox 360.

Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects, and general gameplay. With 16 million copies sold worldwide, it’s the best-selling game in the franchise.[120] A game, also named Need for Speed: Most Wanted, was released in 2012 with British developer Criterion Games responsible for the development.

Need for Speed: Carbon (2006) [ edit ]

Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the Game Boy Advance, and the Xbox. Carbon’s handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.

NFS: Carbon continued the story from Most Wanted, however, the game has far less emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a “crew” that aids the player in races. Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called “Canyon Duel” was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is “Autosculpt”, which allows players to custom-fabricate their own auto parts.

The Collector’s Edition features three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game.

Need for Speed: ProStreet (2007) [ edit ]

Need for Speed: ProStreet at Auto Moto Show 2008 Promotion ofat Auto Moto Show 2008

Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts.[121][122] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.

Need for Speed: Undercover (2008) [ edit ]

Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[123] EA ported Undercover to various mobile devices. It was the last Need for Speed game for PlayStation 2. EA Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA’s projections, the franchise would go back to its “roots”. The game received lower scores on aggregate than Pro Street.

The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player’s role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes that feature the actress Maggie Q, the game also featured a damage system where parts could break off after a crash.

The Collector’s Edition for PlayStation 3 and Xbox 360 added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.

Need for Speed: Shift (2009) [ edit ]

Need for Speed: Shift, developed by Slightly Mad Studios, was released in 2009. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view. NFS: Shift focused on racing simulation rather than the arcade racing of previous titles.

NFS: Shift received better reviews than the prior three games in the series. The Special Edition contained a specially-tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable content were released for the game.

Need for Speed: Nitro (2009) [ edit ]

Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was also available as a social multiplayer game on Facebook.[124]

Need for Speed: Nitro-X (2010) is a newer installment for use with the DSi/XL and the 3DS system. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to four players; and new rewards and unlockables. The game was released as a digital download only, released in 2010.

Need for Speed: World (2010) [ edit ]

Need for Speed: World was a free-to-play MMO racing game for Windows-based PCs. It took on the gameplay style of Most Wanted and Carbon, focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix. World incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer of 2009, however the game was not released at that time and it was released worldwide in 2010.[125][126] In October 2009, the game was in public beta-testing limited to residents of Taiwan.

In April 2015, it was announced that Need for Speed World would be closing its servers on July 14, 2015. They soon after removed the ability to create new accounts for the game and began winding down their support for it. After the announcement, there were several “end of the world” promotions and in-game events.[127]

Need for Speed: Hot Pursuit (2010) [ edit ]

Need for Speed: Hot Pursuit was developed by British games developer Criterion Games and published by Electronic Arts in 2010.[128] It focuses on racing and police chases rather than car customization. The game won many awards at the E3 2010, including “Best Racing Game”, becoming the first game in the NFS series since the original Hot Pursuit to win an E3 award.

There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side.[129] Unlike previous NFS titles, there was no customization, and the game takes place in a fictional rural area called Seacrest County, which the “free roam” feature lets you explore. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series.

The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500. Various downloadable content was released for the game.

A remastered version of the game, Need for Speed: Hot Pursuit Remastered, was released in November 2020 for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows.[130] It features cross-platform multiplayer, enhanced visuals, quality-of-life improvements, all main DLC from the PlayStation 3 and Xbox 360 versions, the return of Autolog, and 4K support for PlayStation 4 Pro, Xbox One X, and Windows.[130]

Shift 2: Unleashed (2011) [ edit ]

The sequel to Need for Speed: Shift, Shift 2: Unleashed was developed by Slightly Mad Studios, and released in 2011. Shift 2 includes the Autolog feature introduced in Hot Pursuit.[131] It also includes features such as night racing, an in-helmet camera, and a more in-depth career mode. Shift 2 features more than 140 vehicles available for racing and tuning, a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits.

The Limited Edition features three unlocked cars, and an additional 37 career race events.[132] Two downloadable contents were released for Shift 2.

Need for Speed: The Run (2011) [ edit ]

Need for Speed: The Run was developed by EA Black Box, and released in 2011. The game continued the street-racing gameplay of Black Box’s previous titles, with a story based on a race across the United States from San Francisco to New York.

The game featured quick time events with the player, for the first time in NFS history, exiting their car and traveling on foot. The Run was powered by DICE’s Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine. Additionally, the NFS Autolog was also used in the game.

The Run employs a large range of real-world vehicles, which can be altered with visual upgrades. An XP (Experience points) system is used for unlocking cars and events. The Limited Edition features three exclusive cars and five exclusive challenges with bonus rewards and achievements.

Need for Speed: Most Wanted (2012) [ edit ]

Need for Speed: Most Wanted was developed by British games developer Criterion Games, and released in 2012. The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit extension.[133] This was the first game made subsequent to Criterion Games taking over the NFS series from Black Box.

It features open-world racing, and most of the cars in the game are available from the start, hidden in different locations.[134] It also features a blacklist of 10 instead of 15, and there is no story or visual customization for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.[135] Milestones and achievements are unlocked through a variety of ways, e.g. completion of races and breaking through billboards.

Need for Speed Rivals (2013) [ edit ]

Need for Speed: Rivals was developed by Ghost Games (formerly EA Gothenburg) in association with Criterion Games, and was released in 2013 for the PlayStation 4, Microsoft Windows, PlayStation 3, Xbox 360, and Xbox One. It runs on DICE’s Frostbite 3 Engine. It has the same basic concept as Need for Speed: Hot Pursuit, but with new features like the AllDrive system, and several pursuit techs.

Need for Speed: No Limits (2015) [ edit ]

Need for Speed: No Limits was released in 2015 for iOS and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the franchise’s first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various Need for Speed games.

Need for Speed (2015) [ edit ]

A full reboot of the franchise, the game was released in 2015 for PlayStation 4 and Xbox One, with a release for Microsoft Windows via Origin in 2016.

The PC version was released in 2016, via Origin in two different editions. The Standard Edition is the base edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-out starter car, exclusive wraps, unique identifying stickers, VIP icons, and a lifetime discount on all items using the in-game currency.[137]

Need for Speed Payback (2017) [ edit ]

EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows, PlayStation 4, and Xbox One.[138] The game has an offline single-player mode unlike the previous title.[139]

Need for Speed Heat (2019) [ edit ]

In 2019, Electronic Arts announced that a new Need for Speed installment is in development.[140] In July, Electronic Arts stated that the new Need for Speed installment will be released before the end of March 2020.[141] On August 14, the game was announced as Need for Speed Heat and was released on November 8, 2019.[142]

Other games [ edit ]

Need for Speed: V-Rally (1997) [ edit ]

When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no connection with the Need for Speed games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that rally racing held little support in the U.S. The game was not originally intended to be part of the Need for Speed series; neither the game’s development was done by Electronic Arts Canada (which at the time was the primary developer of the Need for Speed series), nor was it developed in as association with Electronic Arts in any way. Later versions of the game were solely published by Infogrames and were released under their original names.

Need for Speed 64 (canceled) [ edit ]

In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the Next Generation magazine as having exclusive tracks and vehicles, Rumble Pak support and the series’ trademark gameplay mechanics.[143] The game was ultimately canceled between late 1998 and early 1999. Electronic Arts had signed a deal with Volkswagen to make a game around the New Beetle, thus altering the Need for Speed 64 project into Beetle Adventure Racing.[144]

Need for Speed: V-Rally 2 (1999) [ edit ]

Much like with the original V-Rally, EA purchased the rights to publish the PlayStation version of V-Rally 2 in North America. Infogrames published the Dreamcast version of the game in North America as Test Drive: V-Rally. Later games in the series would have no connections to either Need for Speed or Test Drive.

Need for Speed: Web Racing (2001) [ edit ]

Need for Speed: Web Racing was an online-only conversion of Need for Speed III: Hot Pursuit made available in 2001 as part of EA.com’s Platinum service. 11 cars and various courses from Need for Speed III were included, as well as one course from the first Need for Speed. Single-player and Multiplayer modes were made available.[145][146]

Motor City Online (2001) [ edit ]

Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City,[147] during development all single-player elements would be discarded in favor of an online-only model. The result, Motor City Online, was a racing MMO game released by EA on October 29, 2001. The point of the game was to buy classic cars, tune them, and race them against other players. The game went offline less than two years later to enable EA to focus on The Sims Online. Later, EA, would develop a new online racing game, called Need for Speed: World.[148]

Need for Speed: Top Speed (2002) [ edit ]

Need for Speed: Top Speed was an online-only promotional racing game released on October 1, 2002, as part of EA Pogo and America Online’s online-only AOL Games’ First Play programming initiative. Made to promote both MacGillivray Freeman’s 2002 IMAX film Top Speed and the then-new Porsche Cayenne Turbo, the game uses three existing courses from Porsche Unleashed renamed to refer to Canadian locations due to the sponsorship of Travel Alberta Canada.[149]

Need for Speed 10: TerrorFive (canceled) [ edit ]

Need for Speed 10: TerrorFive was a concept pitched to Electronic Arts around 2008. The portfolio page of a former presentation director of EA Black Box says the “goal” of the game was to answer the question “How can large scale street races take place in a post 911 US city?” Concept art depicts a group of street racers named “TerrorFive”, alongside a mockup of gameplay in which players seemingly hack into police cars.[150][151][152]

Need for Speed: Millionaire (canceled) [ edit ]

Need for Speed: Millionaire was a canceled online-only entry developed by Criterion Games, which started development around 2008 after the release of Burnout Paradise and Need For Speed: Undercover. It would have seen the player and friends go on adventures after a lottery win and the purchase of many supercars, described by Criterion director Alex Ward as “Freeburn meets Top Gear challenges”. The game was worked on for sixth months and had a playable version, but was canceled in favor of Need for Speed: Hot Pursuit.[153][154]

Need for Speed: Edge (canceled) [ edit ]

Need for Speed: Edge was a free-to-play MMO racing game developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and Tencent Interactive Entertainment (known as Need for Speed Online) from China. It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine. The PC version is based on the 2013 title Need for Speed Rivals, while the mobile version (sometimes referred to as Need for Speed: Duel) is based on Need for Speed: No Limits.[155] The open beta was released on December 10, 2017. Nexon shut down the game on May 30, 2019.[156]

Film adaptation [ edit ]

EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall, a mechanic and street racer who was framed by a wealthy business associate.[157][158] The movie was released by Disney’s Touchstone Pictures on March 14, 2014, months before the franchise’s 20th anniversary. Despite receiving negative reviews, the film ended up grossing over $200 million at the worldwide box office.

In April 2015, a sequel was reported to be produced by China Movie Channel, Jiaflix, and 1905.com in association with EA Games.[159][160]

Need for Speed FAQ

Q) What is the name of the game?

A) Need for Speed

Q) What platforms does it release on?

A) PlayStation 4, Xbox One and PC via Origin.

Q) When does it release?

A) The game is released on PlayStation 4 and Xbox One November 3rd in North America and November 5th Worldwide. The PC version will be released in Spring 2016.

Q) Is it Open World?

A) Yes, Need for Speed is set in a rich open world with approximately twice the amount of drivable roads than NFS Rivals.

Q) What is the world called?

A) The world of Need for Speed is set in Ventura Bay.

Q) How big is the world?

A) Ventura Bay has approximately twice the amount of drivable roads than Need for Speed Rivals.

Q) At what time of day does the game take place?

A) Need for Speed takes place between dusk and dawn. Ride the night streets of Ventura Bay when urban car culture lives and breathes.

Q) Is there a storyline?

A) Yes, there are five individual and overlapping threads that revolve around the icons and the Five Ways to Play; Speed, Style, Build, Crew and Outlaw. Find out more about the Five Ways to Play here.

Q) Who are the icons?

A) Magnus Walker (Speed), Ken Block (Style), Nakai-san (Build), Risky Devil (Crew) and Morohoshi-san (Outlaw). Find out more about them here.

Q) Can we customize a car?

A) Yes, you can customize the visual look of your ride, install performance upgrades, tune your handling and apply a wrap. Head over to the customisation hub for all the details.

Q) Will my favorite car be in the game?

A) Head on over to the customisation hub for all the latest cars that await you in Ventura Bay.

Q) Are all the cars unlocked from the start?

A) All the cars are available to purchase from the beginning, you just need to earn the cash to afford them.

Q) Will the game have split screen?

A) We wanted to maximise the visual fidelity of the game with the focus given to the full screen experience.

Q) Can I switch off the Dynamic “drift” Camera?

A) Yes, this is just one of the camera options in the game. Choose between bumper, bonnet, chase, far chase and dynamic cameras.

Q) Can I pre-order the game?

A) Yes, head on over to http://www.needforspeed.com/en_GB/buy for the details, or check at your favourite retailer.

Q) What are the pre-order incentives?

A) Styling and Performance packs, take a look at http://www.needforspeed.com/en_GB/buy for all the details on pre-orders.

Q) Will I be able to get a physical copy of the Deluxe Edition?

A) Physical versions of the Deluxe Edition will only be available in USA. Elsewhere it will be digital-only.

Q) Will the BMW M3 E46 only be available with the Deluxe Edition?

A) In the Deluxe Edition the M3 E46 will be one of your starter cars, but you can unlock it (including the wraps) in the normal way through regular gameplay.

Q) Why is Need for Speed only available on PlayStation 4 and Xbox One?

A) Developing the game for the new generation of consoles allows us to fully focus on delivering the best experience possible for our fans. The extra horsepower of the newer consoles is allowing us to build the ultimate Need for Speed experience.

Q) What engine is the game using?

A) The game is being developed on Frostbite.

Q) Do I need to be connected to the internet at all times?

A) You will need a persistent internet connection, as Need for Speed is committed to being a live service so we can deliver an ongoing experience that is constantly changing and evolving. We will include free content updates and challenges as an ever-present ways for you to earn rewards and continually explore the game.

Q) Do I have to play with others or can I play on my own?

A) You’ll also have the choice of solo mode, with just you exploring Ventura Bay alongside AI drivers.

Q) I don’t have PlayStation Plus or Xbox Live Gold, can I still play single player without it?

A) Yes you can. PlayStation Plus and Xbox Live Gold will not be required for single player. But as per any multiplayer experience on console, you will require an active PlayStation Plus or Xbox Live Gold subscription.

Q) Will there be a Beta?

A) We will be undertaking a closed beta on PS4 and Xbox One in the coming weeks to help us test our server infrastructure to help prepare for launch. You can sign up for a chance to participate in the Closed Beta here.

Q) Will there be paid DLC?

A) We plan to release a series of free content updates for Need for Speed. We currently have no plans for any paid DLC.

Q) Will there be micro transactions?

A) There will be no micro transactions.

Q) Will there be manual transmission / split screen / wheel support?

A) There are many features that people are asking for, these are among many things that we are investigating.

Q) What was the reasoning behind the PC version being moved?

A) We moved the PC version in order to deliver an experience complete with unlocked frame rate. Find out more here.

Q) What frame rate will the game run on consoles?

A) For any driving game a steady frame rate is incredibly important, and with Need for Speed we’re delivering super high production values when it comes to both visuals and sound – as can be seen in our pre-alpha footage of the game. We always look to maximize the game technology with the platform technology for the experience we’re building, which is why the game will run at 30fps on both Xbox One and PlayStation 4. By doing this we ensure that your gameplay experience remains incredibly smooth and allows you to experience the high speed, adrenaline fuelled gameplay that you’ve come to expect from the Need for Speed series.

Q) Can you play as the police?

A) There will be cops in Ventura Bay but you will not be able to play as them.

Q) Any news on the soundtrack?

A) We’ll be detailing all the info on the soundtrack shortly, keep your eyes on our social channels and the website for all the latest news.

Q) How many cars can we own at any one time?

A) We believe in creating a bond and relationship with your cars. It’s about finding a ride and taking it from stock, to stock plus awesome through some of the deepest customization in Need for Speed history. You will have a five car garage – if you fill all your spaces, you can chose to sell and purchase a new car, or continue to max out your current ride through the extensive performance upgrades available to you so you can take on anyone on the streets.

Q) How do I follow the latest Need for Speed news on social media?

A) Become part of the conversation on all things Need for Speed by liking us on Facebook, following us on Twitter and Instagram, and be the first to watch our new videos by subscribing on YouTube.

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About Need for Speed (2015)

Need for Speed is an online open world racing video game developed by Ghost Games and published by Electronic Arts. The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA’s press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the ‘action camera’ which was later revealed to be one of the five different camera angles.

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There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.

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How to Download and Install Need for Speed (2015)

Need For Speed (2015) is an online game and therefore has not been cracked. Anyone that claims that they cracked it yet is probably lying. We will update this page if a crack becomes available.

Need for Speed (2015) PC Download

Need for Speed (2015) System Requirements

Minimum:

OS: 64-bit Windows 7 or laterProcessor: Intel Core i3-4130 or equivalent with 4 hardware threadsMemory: 6GB RAMGraphics: NVIDIA GeForce GTX 750 Ti 2GB, AMD Radeon HD 7850 2GB, or equivalent DX11 compatible GPU with 2GB of memoryStorage: 30GB free space

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OS: 64-bit Windows 7 or laterProcessor: Intel Core i5-4690 or equivalent with 4 hardware threadsMemory: 8GB RAMGraphics: NVIDIA GeForce GTX 970 4GB, AMD Radeon R9 290 4GB, or equivalent DX11 compatible GPU with 4GB of memoryStorage: 30GB free space

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About gameGenre: Racingfor PCRating

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Comments (26)System RequirementsAdditional Info

Despite the fact that Need for Speed has been around for more than 20 years, it is difficult to truly say what the arrangement is in regards to. A few passages vary so much it’s difficult to lock onto regular components – once in a while road dashing has been at the fore, different times there is been an accentuation on narrating, sidestepping the cops or notwithstanding getting culprits. It is been various things, and that is the inspiration driving the current years portion.

The absence of a subtitle is really an announcement: Need for Speed is a resetting of the clock, a chance to take a gander at what has worked in the past and say these are the establishments going ahead. So what lies at the base of the new diversion?

Most hustling recreations put story to the other side, or it is the flimsiest of affectations for why you are contending in race after race. Requirement for Speed has played with story more every now and again than its associates – 2011’s The Run truly attempted to push the thought of an account driven racer – and the new Need for Speed needs this to be a foundation of the establishment. The set-up is you’re a youthful racer entering the evening time universe of illegal road dashing. It is basic however rich in potential outcomes.

There are supporting characters, who correspond with you eye to eye and through online networking pop-ups when you are hustling around the city. However, the most striking perspective is the execution: Need for Speed is utilizing no frills footage to recount its story. It is a striking decision, and the choice was taken in light of a mechanical advancement made by the engineer which permits amusement resources for be made continuously with cutting edge footage. So on the off chance that you mod your auto,include an amazing body pack or respray it,the minute you enter the bearing and a cut-scene results, your auto all of a sudden turns into a consistent piece of that certifiable environment, with the on-screen characters performing close by it.

The innovation is incredible,autos are one of those advantages which can altogether sidestep the uncanny valley issue and can approach levels of genuine photograph authenticity, and Need for Speeds are among the nearest I have seen, with the auto looking a piece of the scene. The choice to utilize real life simply on the grounds that this innovation exists is harder to judge without playing a greater amount of the diversion. Taken outside of any relevant connection to the subject at hand, and without knowing what amount real to life there is in the diversion, I am uncertain of how necessary these supporting characters truly are and how appended I will get to be to them. It is a flawless bit of tech, yet I seek it is being utilized after more prominent reasons.

Requirement for Speed truly needs to display its validity as a racer going ahead. It is inclining vigorously into its association with Speed Hunters, an auto society blog of course claimed by EA, to speak to current patterns and feel like a contemporary, trustworthy dashing background. At Gamescom, it additionally uncovered that five of the universes greatest hustling symbols will shape a noteworthy piece of the story. The symbols -Magnus Walker, Ken Block, Nakai, Risky Devil (a float team), and Morohoshi -are separately connected with an alternate fundamental of game playing style: velocity, style, fabricate, group, and bandit, individually.

Every one speaks to an alternate sort of experience the player can have. You can decide to support one over the others or contribute time similarly crosswise over orders. I am still not certain how distinctive these difficulties will truly be, however I’m most likely intrigued by the thought of character classes being consolidated into an open-world racer.

Requirement for Speed needs to set the benchmark in a class where the standard is continually being raised. Frostbite is permitting EA Ghost to do some genuinely inventive stuff regarding mixing in-amusement resources and cutting edge, yet it is being utilized to extraordinary impact in the diversion where it truly matters. I just played Need for Speed for a short measure of time amid Gamescom yet I was without a doubt inspired by its autos and the little measure of the guide.

Late passages have grasped the open-world setting, and through advancements like Autolog, urban communities were changed into car play areas. Those components have been held in Need for Speed, with Ventura Bay shaping the background this time around. Occasions happen over a solitary night, however it is hazy of exactly how fluctuated the city will be at this stage.

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We have seen some footage of winding slopes high up over the city, however when I played I was constrained to a stretch of rather unremarkable city, where back rear ways and auto parks mixed together. There were not very many hops, for occurrence, in the zone I investigate, so I am still uncertain of how practical or how wild the setting of Ventura Bay will truly be.

Some hustling amusements consider customization important undoubtedly. Requirement for Speed has as of late been less keen on this sort of experience. In late sections I have scarcely fiddled with customization past the most shallow changes. Requirement for Speed corrects, yet it’s there just in the event that you need to get included. Every piece of the auto can be changed cosmetically: body units, window tinting, spoilers, edges, all that you would anticipate.

Current patterns in customisation are spoken to, such as shading front and back combinations in an unexpected way – once more, the aspiration is to make this vibe like a contemporary affair. In any case, this customization profundity additionally stretches out to taking care of, where I checked 24 unique variables to change from tire footing to spring firmness, down-power and brake predisposition. There is a ton of small scale modifying on the off chance that you need to get sucked in, however in the event that you do not, it can to a great extent be overlooked, with a general slider permitting you to make it play more like a sim or an arcade racer.

I just played Need for Speed for around seven minutes, so I am still not by any means beyond any doubt what number of its new components work and consolidate into a liquid ordeal, nor do I have a decent feeling of how differing or fun Ventura Bay truly is. That said, the autos look extraordinary and handle splendidly (I changed it to precisely my inclinations), which is not a terrible beginning at all.

If you are about to download Need For Speedyou should check system requirements first of all and compare it with your PC to be sure that game will work out! Least Requirements: System: Windows 7 (64-bit only) Processor: Core i3-530 2.9GHz or Athlon II X3 425 Memory (RAM): 6 GB Hard Drive: 30 GB Feature Memory: 1 GB Feature Card: GeForce GTX 260 or Radeon HD 4870 Sound Card: DirectX Compatible DirectX: Version 11.0 Prescribed Requirements: System: Windows 10 (64-bit only) Processor: Core i3-2100 3.1GHz or Phenom II X4 830 Memory (RAM): 8 GB Hard Drive: 30 GB Feature Memory: 2 GB Feature Card: 2 GB Sound Card: DirectX Compatible DirectX: Version 11.0

NFS 2015 System Requirements

MAIN FEATURES OF THE GAME AND FIVE WAYS TO PLAY IT ALSO: TEAM PLAY Ride together with your Crew and never hit the lanes alone. Put your confidence in others as guards come surprisingly close to each other. This is the expertise of close vicinity confusion. SPEED Rate is the association that exists in the middle of auto and driver that is just present at top rates. It speaks the truth keeping your nerve and never lifting off the gas. It speaks the truth the adrenaline surge of taking a corner at fast, having confidence that your auto will hold firm and not lose grasp. The valiant dependably push the points of confinement. CONSTRUCT Construct is the place you take your auto to the amazing through both visual and execution alteration. The consistent need to enhance and customize, molding the auto to your own particular vision. Experts construct, hunting down flawlessness. STYLE Style is immaculate expression through driving, sending your auto into a corner sideways with extreme exactness. It is the sentiment flexibility for that brief moment as your tires leave the ground, when you end up in a spot where just you and the auto exist. For some, style is the only thing that is in any way important. OUTLAW Turned into an Outlaw, disturbing and getting away from the cops. Continually hoping to up the ante through danger versus prize driving, pushing the points of confinement and looking behind you. Live on the edge as you hunger for the rush of the pursuit.

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Need for Speed 2015 SKIDROW

Need for Speed 2015 SKIDROW

Need for Speed 2015 SKIDROW Video Game Developed By Ghost Games And Published By Electronic Arts, Released For Playstation 4 And Xbox One In November 2015, And Released On Origin For Microsoft Windows 2016.

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System Requirements

Minimum:

CPU: Intel Core i5-4460, 3.20GHz or AMD FX-6300

CPU SPEED: Info

RAM: 2 GB

OS: WINDOWS 7, 8, 8.1, 10 (64-bit required)

VIDEO CARD: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x (VRAM 2GB)

FREE DISK SPACE: 20 GB

Recommended:

CPU: Intel Core i7 3770 3.4GHz or Intel Core i3 8350 4GHz or AMD Ryzen 5 1500X

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RAM: 8 GB

OS: WINDOWS 7, 8, 8.1, 10 (64-bit required)

VIDEO CARD: NVIDIA GeForce GTX 1060 (VRAM 3GB) or AMD Radeon RX 570X (VRAM 4GB)

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